Player guide

Your first day in Vela.

Open beta — November 20, 2026. Launch — November 27, 2026. You can prepare the client and read the update history. The gameplay steps below are for your first login.

How to prepare for opening, where to go after logging in, what to do each day, and how the Tower, PvP, enchanting, markets and Vela Shop work. Almost everything in game is done with buttons in the Vela menu; commands are the fallback.

Install with launcher 0.8.1

  1. Download the launcher

    Install VELA for Windows and open the launcher.

  2. Choose your game folder

    Press Install. The launcher downloads the VELA client bundle and updates automatically. You do not need to find or copy patches yourself.

  3. Wait until it is ready

    Russian is selected by default. You can switch the client language to English in the launcher. When the download finishes, launch the game with Play.

What’s new for beta →

First steps

Six steps of the first hour

  1. Launcher and login

    Download the launcher and client in advance. Open beta — November 20, 2026. Launch — November 27, 2026. Create a master account on the website (e-mail and captcha), add a game account in it and sign in to the game with that login. The first 3 days include free premium: XP, SP and loot ×1.5.

  2. Class and armor

    Your own 1★–2★ skills come free, your own 3★–4★ cost half of foreign ones and are never granted automatically, foreign ones cost SP and adena, so the starting class matters. Armor defines the role: robe for mages, light and heavy for fighters.

    Multiclass overview (RU) → · Skill Library wiki guide

  3. T1 gear

    The Store window of the client main menu: twelve weapon types for 20,000 adena, armor from 10,000 per piece. After that: drops, the Forge and Upgrade in the Special Craft window.

  4. Buffs

    The Newbie Buff stays active until your third rebirth: one icon with basic fighter and mage effects. Learn your own buffs in advance and build a Self-buff scheme to apply them with one button. Town auto-buff renews that scheme. Toggles stay on after death.

  5. Auto hunting

    Up to 6 attack skills on auto (+1 per 10 rebirths). The first ready one by panel position goes first. The Auto hunting icon in the Vela window is one page, the Settings button: radius, auto loot, junk filter, return to the spot.

  6. The Vela menu

    .menu or the Herald of Vela by the teleporter in every town: event timers, tasks of the day and nine section icons in one window.

The growth loop

Level to 85 → .rebirth takes you back to 20 with a rebirth point → an eternal bonus of your choice out of forty → the next lap is faster. Your class and all skills, own and foreign, stay at full power. The estimated first climb to 85 is about five hours; actual time depends on how you play.

Rebirth overview (RU) → · Detailed wiki guide

Routine

A hero's day and week

Nothing is mandatory, but this is the fastest way to grow power and currencies. Upcoming events and the tasks of the day are in the Vela window (.menu).

  1. Several times a day

    PvP events — TvT, Deathmatch and Last Hero in turn: every day at 02, 06, 10 and 16; on weekdays also at 12, 19 and 22 (no 22 on Wednesday); at 14 on weekends and also at 19 on Sunday. Sign-up lasts 10 minutes: the .pvpevent command.

  2. Daily

    Tower and Arena — 3 free Tower attempts a day per account, after that the entry is expensive. Arena 1×1 fights: up to 100 Marks of Battle a day.

  3. Sat

    The tournament on Saturday at 20:00 — a 1×1 Arena knockout tournament (sign-up opens 3 days ahead).

  4. Fri–Sun

    Guild Battle — from Friday 18:00 to Sunday 20:00 your clan storms the rival's Echo defense.

  5. Sun 20:00

    Sieges of Giran and Gludio — every week; on Monday the owners get the weekly reward.

  6. Monthly

    Season — the first season runs from the opening to 31 December; after that the Tower of Trials and Paths of the world restart every month. Tower rewards are paid for the first clear of a floor each season; floor leaders claim the speedrun bonus.

  7. Mon 06:00

    A new Doll of Greed — old dolls crumble, every hero 40+ gets a new +0 one.

What to farm

Every zone has its own resource

Zone resources feed the Forge, Upgrade and clan projects and trade freely, so old zones never die out. A resource drops from about every tenth monster of its zone, ×8 from champions, but not if your hero is 10+ levels above the monster. A rune's star equals the monster's level band.

1–19Start

Where
Starting islands and villages
Resource
Leather
Goal
Reach 20. At 20 you get six 1★ runes and the first quests

20–39Runes 1★

Where
Ruins of Agony, Schuttgart mines, Ant Nest, Death Pass
Resource
Bow Shaft, Wood, Metal Ingot, Piece Bone Breastplate Fragment, Brigandine Temper; others drop Cloth
Goal
VELA raid bosses 21–38 (Raid Marks), Upgrade of D–B gear, a B item at the Forge in about an evening of hunting

40–54Runes 2★

Where
Ivory Tower, Sea of Spores, Cemetery, Enchanted Valley
Resource
Metallograph, Varnish; others drop Iron Hammer Head
Goal
From 40: the Tower of Trials; enhancement stone fragments from monsters 40+; raids 40–55

55–69Runes 3★

Where
Fields of Massacre, Plains of Glory, War-Torn and Forgotten Plains, Tower of Elmoreden
Resource
Earring of Seal Gemstone, Mithril Ring Wire, Temptation of Abyss Piece; others 60+ drop Earring of Protection Gemstone
Goal
A weapons and armor at the Forge (≈4 hours of materials + 10 stone fragments), A-grade Upgrade, raids 55–65

70–79Runes 4★

Where
Devil's Isle, Valley of Silence, Cruma Tower, Plains of the Lizardmen, Catacombs and Necropolises, the Hive, Alligator Island
Resource
Blue Diamond Necklace Gem, Ancient Reagent Remnant, Adamantite Boot Design, Nassen's Earring Gemstone, Piece Bone Gaiter Fragment, Manticore Skin Shirt Texture
Goal
Greater enhancement stones from 70+; epics: Queen Ant, Core, Orfen, Zaken (dolls and shining runes)

80–86Runes 5★

Where
Dragon Valley, Primeval Isle, Plains of the Lizardmen, Sel Mahum Base, Hellbound
Resource
Full Plate Armor Temper, Quality Leather Glove Lining, Eldarake Temper, Reinforced Mithril Shirt Fabric; others drop Crimson Boots Fabric
Goal
Ice Lord and boss weapons at the Forge (1–2 days), Hunter's armor; at 85, rebirth

87+Runes 6★

Where
Orc Barracks, Giant's Cave, Goddard lands, Seal of Shilen, Tower of Insolence, Frost Lord's Castle
Resource
Necklace of Mermaid Teardrop, Eye of Infinity Stone, Aquastone Necklace Chain, Vajra Wand Frame, Aquastone Ring Wire, Ring of Ages Gemstone, Blue Onyx; others 90+ drop Magic Gem
Goal
Transcendent stones from 85+, Immortal weapon components (weeks), Dragon weapons as the season's goal

Tower of Trials

Floors that make you think

From level 40, solo and by hand only: auto hunting switches itself off in the Tower. Every floor has its own mechanic, the same for everyone this month, so "just hitting" means losing. The first season runs from the opening to 31 December, then a new season starts on the 1st. Entry: the Tower icon in the Vela window or .tower: the window shows your floor, your time and the season leaderboard. All 100 floors are open, and after the 100th comes the Hell Tower.

How a floor works

  • 180 seconds per floor plus the mechanic's extra time. Monsters always hit for a share of your HP, from 1% on floor 1 to 4% on floor 100: armor won't save you if you stand in the fire.
  • Mechanics: a healer, kill-order seals, fire sprouts under your feet, floor traps, growing rage, stone skin (magic needed) and ghost flesh (weapons needed), no potions, buffs stripped, fog, quicksand, a skill seal, the floor's element.
  • Every 5th floor has a guardian: a mirror shield, an immortality totem, a cataclysm, a phoenix or a summoner. Every 10th has an Echo of a strong hero; floors 30, 60 and 90, your own reflection.
  • Hints are partial: the Tower window and the Gates show the mechanic's name and a clue, the rest you learn in the fight. The floor's element is shown in advance, so gear up for it. Floors 1–10 are the same every month: a tutorial.

Attempts and rewards

  • 3 free attempts a day per account (both Towers and time runs together). After that it's expensive, so you think first: 30,000 + 3,000 adena per floor number (floor 100: 330,000), in Hell 100,000 + 8,000 per floor.
  • Floor rewards come with the first clear each month: adena, Vela Shards, and stones and Raid Marks on every 5th and 10th floor.
  • The summit (floor 100 for the first time in a season): 5 greater enhancement stones and 100 Vela Shards. The season's top 3 claim 5 / 3 / 2 greater stones and 300 / 200 / 100 Shards in the Tower window.
  • Hell Tower opens after floor 100: its own 100 floors, +60 seconds, 2–3 mechanics at once, an Echo every 5 floors. Hell's summit gives 15 greater stones and 300 Shards; Hell's #1 wears the crimson name of the Lord of Hell for a month.
Speedrun on every floor

Floor time is counted to 0.1 s; each open floor has its own monthly top 10 with the hero's build. A cleared floor can be replayed for time from the Tower window (no rewards). A new floor leader is announced to everyone. At the end of the month first place on a floor gives 5 Vela Shards and a stone fragment (10 and 2 in Hell), for up to 20 floors, plus the "Tower Record Holder" title for a month. Records: the Floor records button in the Tower window (.tower).

PvP and castles

Player combat

Open-world PvP uses karma. Auto hunting does not initiate attacks on players; its limited self-defense is described in the wiki. Find events, the Arena, castles and class ranks with the .pvp command. Skill damage against players is cut by 60% for everyone (PvP Resilience): nobody dies to one skill.

Arena 1×1 and Marks of Battle

The Arena

  • From level 40, 1×1 only: .arena → Join the queue. A fight lasts 3 minutes.
  • Power is equalized by armor role (robe, light, heavy): multiclass skills, mutations and play decide. Runes and the gladiator rank are off in the Arena.
  • Marks of Battle: 10 for a win, 3 for a loss or draw (if the fight lasted at least 20 s), up to 100 a day.
  • The 1×1 tournament runs on Saturdays at 20:00, up to 16 players, one per computer: 300 Marks for the winner, 200 for the finalist, 120 for semi-finalists, 40 for taking part.

What Marks buy

  • Gladiator rank: 10 levels for 200…2,000 Marks (8,600 in total). Each level: +0.4% PvP damage dealt and −0.4% taken, up to ±4%. No effect on PvE.
  • Arena shop: a Raid Mark for 40, an enhancement stone fragment for 15, a greater stone for 120, a Vela Shard for 8.
  • Marks of Battle come only from the 1×1 Arena and the tournament, and are never sold.

Castles, events, classes, clans

Giran and Gludio castles

Sieges every Sunday at 20:00. Giran is the main one: the clan gets XP and SP +8%, adena +5%; Gludio +5% / +3%. Every Monday the owner gets reputation (1500 / 800) and up to 10 members 40+ get into the Received Items window: Giran 6 Raid Marks, 2 greater stones, 20 Vela Shards; Gludio 3 / 1 / 10. One clan, one castle.

PvP → Castles.castles

PvP events several times a day

TvT → Deathmatch → Last Hero in turn: every day at 02, 06, 10 and 16; on weekdays also at 12, 19 and 22 (no 22 on Wednesday); at 14 on weekends and also at 19 on Sunday. Sign-up lasts 10 minutes. Rewards are adena: 100,000 to every TvT winner and to the best in Deathmatch; Last Hero (from level 40, no resurrection, the last one standing wins) pays 300 / 150 / 75 thousand.

Vela Events → Sign up.pvpevent

Class perk and class rank

Every 3rd-profession class has a hidden perk: +3% to its strong side (attack, crit, casting…) or +4% to defense, HP, MP, healing. The top three of each class by 1×1 Arena rating (10+ fights) get another +1.5 / +1 / +0.5 and a title like "#1 Duelist". Recounted hourly: the title can be lost.

PvP → Classes and ranks.classrank

Guild Battle

Every clan member from level 40 sets his Echo as a defender. From Friday 18:00 to Sunday 20:00 clans paired by rating storm the rival's Echoes 1 on 1: 3 attacks per fighter, 3-minute fights. At least 2 defenders are needed; with no rival you face the Echo Guild of hero Echoes, with rewards at 50%. A win: reputation, Raid Marks, Vela Shards and a greater stone into the Received Items window, and +3% XP, SP and adena for 7 days. A season is 4 weeks.

World and clan → Guild Battle.guildwar

Clan DKP

Points for taking part in clan deeds: the Guild Battle, the Boss of the Day, the Tower, raids. The window shows your rank, points, the clan top and a log; the leader hands out points and puts items of the clan warehouse up for bids, where members bid points. There is a clan shop for earned points. A clan is up to 10 people.

.dkp

Path of Noblesse

A quest from level 76 with a third profession, no raid bosses, about 5–5.5 hours of active play: Ariadne in Aden, Olvin in Giran, Myrra in Dion, Captain Tarn in Oren. Hunting in Cruma, Dragon Valley, the Plains of the Lizardmen and the Primeval Isle (trophies are counted on screen, the quest window is .noblesse), Memory Ink for 3 million adena and zone resources, then a trial in the Hall of Memory: three waves in 10 minutes, solo. Reward: the hero's Noblesse status, a Greater Enhancement Stone, 3 Raid Marks, 50 Vela Shards. The status gives the Grace of Nobility: for an hour buffs and debuffs do not vanish on death, 1-minute reuse. The Noblesse Scroll in the Vela Shop costs 999 Vela Coins and gives the same status to one hero without the quest.

Town → Noblesse.noblesse

Auto hunting and self-defense

Auto hunting never attacks players: PvP is by hand only. But if you haven't touched anything for 3 minutes and someone attacks you, it answers only that first attacker: while he is close, without chasing and without karma (only if he is flagged, has karma or is from a clan at war with yours). Any input gives you control back. Off in towns, sieges, instances, events and the Arena.

PvP → Auto hunting and PvP

Unique titles

"#1 of a class" by the Arena, "Tower Record Holder" and "Hell Record Holder", the crimson-named Lord of Hell. Such titles exist in one copy: you keep them until someone beats you. New leaders go to the Chronicle.

Vela enchanting

Weapons and armor never break

The window and scrolls are the stock Essence ones: double-click a scroll. The rules change: chance build-up, rollback instead of breaking, durability, branches and sockets — for weapons, armor and jewelry. Since October 28 talismans, bracelets, belts, brooches, agathions, cloaks, masks and circlets follow the Essence rules: a failure with a plain scroll destroys them from +0, a blessed one resets them to +0. Everything about an item: the .enchant command or the blacksmith in any town. The enchant window shows one line under the chance, "Failures in a row: 3 · chance bonus +6%", and a success comes with effects over the hero: small from +5, big from +10, huge from +15. The rate table is in the wiki.

Failure and build-up

  • Up to +10 a failure costs only the scroll. Above +10 the item rolls back by 1, never below +10. A blessed scroll doesn't roll back above +10.
  • Every failure builds up the chance of that item at that level (+2 pp up to +10, +1.5 above), capped at 100%. There is no guarantee. The count survives rollbacks, trades and relogs. Epic jewelry never breaks but has no build-up, and from +3 a failure rolls it back by 1.
  • The chance in the enchant window already includes the build-up. Mass enchanting uses the native window: up to 50 items at once to the level you choose, with ordinary scrolls.

Bonus per failure

+0…+3
the chance is already 100%
+4…+10
+2 pp per failure
+11 and up
+1.5 pp per failure

Durability

Instead of breaking, durability (0–100) drops: a failure from +10 takes 10, from +15 takes 15. Below 50 the enchant bonus weakens, at 0 it is halved and branches fall asleep. Repair for adena in town: the Repair button or a blacksmith. Example: A +12 from 0 to 100 costs 8 million adena.

Branches at +5, +10, +15

At these levels you pick a bonus for the item. Weapons: Predator (+10% crit chance), Whirlwind (+4% attack and casting speed), Hunter (+4% damage to monsters), Executioner (+5% crit damage). Armor: Bastion, Life, Wind, Fortitude. Jewelry: Ward, Source, Raider. The first pick is free, a change costs 1 / 5 / 20 million adena. No PvP branches.

Sockets for stones

Sockets use Essence's soul crystal slots. Weapons: 1st socket right away, 2nd from +5, the special one from +10; D–A armor from +3. Grade caps them: NG and D 1 socket, C and B 2, A and up 3. A crystal can be taken out for adena and comes back.

Grades and Upgrade

Every item is a rung of the ladder

Seven grades — D, B, A, IV, V, VI, VII — each with its own frame colour. The next grade at +0 always beats the previous one at +5, and inside a grade an item grows by Upgrade +1…+5: no failures, no breakage. Every level is a separate item with its own “+N” badge and its own stats in the tooltip; you upgrade it with recipes of the native Special Craft window or in the upgrade window .improve.

Upgrade +1…+5

Bonus +1.5 / 3.5 / 6 / 9 / 12.5% (grade VII up to +16%). Three ways to pay: zone resources, mixed and coins; Vela Coins are capped per week, the top of the ladder is earned by play only. Upgrading increases the properties of the selected item.

Power zones Z3–Z8

Zones are open to everyone. Recommended: a set of the previous grade at Upgrade +3 and rebirths (0 / 0 / 8 / 25 / 55 / 100). Each zone drops materials of its grade. Z8 "Halls of Epic" is for heroes who have everything: Epic Fragments, from which the epic jewelry is crafted. Three camps Z3–Z5 sit on the Special Hunting Zones button (Alt+X): dozens of monsters per circle, fights without pauses. Conditions: .gate.

Hats

Their own slot and 10 levels: up to +2% damage and defence against monsters and +6% HP. All premium hats have equal stats; a hat made for adena and Vela Shards gives 60% of it. The window: .hats.

Hidden Power of patterns

A native window in the bag: four tattoo slots, each with an ability up to level 30. The Tattoo Master sells the booster for zone resources and adena; a try costs 10,000 adena, up to 60 tries a day. No L-Coin needed.

Weekly chests and L-Coin

Chests in the Store are sold for adena with no limit; the contents are fixed and change on Fridays in Runes and Supplies. The daily L-Coin cap grows with rebirths, from 30 to 60.

PA points

Everyone earns them for active play: 10 points for every 5 minutes of fighting, casting or moving, up to 600 a day per account; premium x1.5. A hero standing in a town and offline hunting earn none. Where to spend them — in the wiki.

Upgrade window

Everyone has it since October 26: .improve or the Upgrade tab of the hero window. Pick your item and the window shows the next step, its price by the Special Craft recipe and the stat gain; buy with Upgrade, then Confirm. Enchant, elements, soul crystals, augmentation and appearance stay. The Catalogue prices any level without owning the item; Where to get the item → Create makes the base item right there. Details in the wiki.

What every level gives and the A/B/C prices: the equipment page. Details in the wiki (Russian): grades, Store, farm zones, Hidden Power, clan DKP, World Trade, Upgrade, power zones, hats, chests, L-Coin.

Comfort

Less chores, more play

Everything below opens with the command in the card's corner or a window on the auto hunting wheel.

Account warehouse

One shelf for every hero of the account, 120 slots, in any town. Only transferable items, 30 adena per item.

.wh

Bag sorting

One button: by type (weapons, armor, jewelry, consumables, materials), then grade, enchant and name.

.sort

My teleports

10 points of your own (+5 for Vela Coins, up to +20): a hunting spot, a raid entrance. A jump costs 10,000 adena, 3 s to prepare, not in combat.

.tp

Auto loot and assist

Loot goes straight to the bag, even without auto hunting; the skip list still works, raid loot goes to the bag too (by the party rules). Party leader assist is in Auto hunting too.

Auto hunting.hunt

Junk sale

Your list of up to 100 items sells at the merchant price with a button or by itself at 85% slots or 80% weight. Worn, enchanted or socketed items never.

.junk

Auto supply

Up to 6 rules to buy N when fewer than M remain, for potions, arrows and scrolls. Town purchases use the grocer’s price. Field purchases require the separate Supply Bag and cost 30% more. Premium does not include the bag.

.supply

Town auto-buff

In town, your scheme of learned buffs renews when an effect is missing or has under 15 minutes left. It uses MP and respects skill cooldowns. The Newbie Buff stays active until the third rebirth and needs no renewal.

.townbuff

Window limit

From one computer, 2 windows get the full reward. From the 3rd on: XP and SP ×0.3, loot and adena −70%, no assist. A buffer or trader twink is fine.

automatic

Economy

Adena is always short

Markets, adena sinks and the season pass. The markets are native windows of the client main menu (Alt+X).

The Store: almost everything for adena

The native Store window of the client main menu. For adena: first-grade gear, talismans and enchant scrolls, upgrade stones of every kind, the elixir and weekly chests with no limit. L-Coin buys rare 5–6★ rune seals. An Ancient Seal, if offered, opens a regular 6★ rune without an ancient bonus. Adena stays valuable and always short.

Alt+X → Store

World Trade

The player market of the whole server in a native window: items for adena or Vela Coins, buy orders, up to 20 lots per hero, no fee: neither a listing fee nor a sales tax. Above the list you see the item's price history — the latest deals and the average price per piece; the same numbers come with .wt price <item>. There are no auctions with bids; private stores stay.

Alt+X → World Trade.wt

Doll of Greed

Every hero from level 40 carries one. It is enchanted with adena only: a try costs 0.5 million × 1.5 per level, up to +3 it always succeeds, then the chance falls to 20%; a failure keeps the level. Bonus: XP and SP +1% per level up to +10, then +0.5% up to +20: +15% total. Every Monday at 06:00 it crumbles and a new +0 doll arrives; the week's best goes to the Chronicle. Rough cost: +5 ≈ 7 million, +10 ≈ 116 million. The new window shows a golden pig, now → next bonuses, a 1.2-second bar before every attempt and the weekly top; the price of a try is on the Enchant button, and “Enchant to +N” keeps trying until it gets there or the adena runs out.

double-click the doll.doll

Offline hunting needs premium

Leaving the game while your hero keeps hunting needs premium. When premium ends, the hero leaves the world where he stands. Premium also gives XP, SP and loot ×1.5; teleport places and the supply bag are sold apart in the Shop of Vela. 7 days for 349 Coins of Vela, 30 days for 1199; new accounts get 3 days free.

Shop and premium.offlineplay

Hero remote

From your phone: hero status, hunt results, the last death; raise in town, send back to the spot, turn on auto or offline hunting, log out. Telegram alerts: death, sales, events, Tower record, self-defense.

Currencies

One currency, one job

Zone resources trade freely, personal currencies don't: you can't buy them from other players, only earn them (Vela Shards and small growth bundles are also in the Shop of Vela).

Adena Adena
from monsters and players; spent on skills, rebirths, the Forge, Upgrade, clan projects
Zone resources Zone resources
33 kinds, one per zone; the Forge, Upgrade, clan projects. Tradable
Enhancement stones Enhancement stones
fragment (40+), greater (70+), transcendent (85+), raids, the Tower, quests; sold in the Store for adena. Personal
Raid Mark Raid Mark
1–3 from every raid boss 20+; top-tier skills, Forge T4+, tattoo tier II. Personal
Mark of Battle Mark of Battle
only the 1×1 Arena and the tournament; gladiator rank, the Arena shop
Vela Shard Vela Shard
the main currency of progress: hunting in the zones of strength Z3–Z8 (16–55 an hour), a little from the Tower and quests; rebirths (400 each up to the 100th, 500–600 after), 3★/4★ skills, the Upgrade, hats, mutations. In the Store: 200,000 adena each, up to 700 a week; in the Shop of Vela: 1 Coin = 1 Shard. Personal
Rune dust Rune dust
dismantled runes and quests; the rune workshop
Rebirth point Rebirth point
for every rebirth; one level of any of forty eternal bonuses
L-Coin / L-Coin L-Coin
the in-game currency: a rare drop from monsters 60+, raid bosses and the Boss of the Day, first clears of Tower floors — 30-60 a day per account (the cap grows with rebirths). Spent on the rare goods of the Store, Tower stones and attempts and resurrection on the spot; World Trade does not take L-Coin
Coin of Vela Coin of Vela
the Vela Shop currency, priced in US dollars: 100 coins = $1. Players can sell it only in World Trade for adena; direct trades, private stores and mail are unavailable

Tips

Good to know

Multiclass

  • Only the strongest passive of a family works, weapon passives need the right weapon. Check with .stack.
  • At most 4 class stances are active at once; a new one removes the oldest.
  • Control chains grant immunity: nobody gets stunlocked, you included.

Hunting

  • Champions (5% of monsters) give ×8 XP and loot, the main source of resources.
  • Failed enchants of weapons, armor and jewelry and tattoo upgrades do not break items. Enchanting failures also increase the chance of the next success; the Upgrade +1…+5 has no failures at all.

FAQ

Frequently asked questions

How much does it cost to play VELA?

Core game access is free. Coins of Vela buy premium, convenience features, appearances and growth bundles; donors get a small, capped edge (patron tiers: up to +7% against monsters with premium, up to +2.5% in PvP). Six headwear items have small stat bonuses. Check the catalogue for item properties and terms. L-Coin is earned in game. Open beta — November 20, 2026. Launch — November 27, 2026.

What is multiclass on VELA?

Your hero keeps their class and learns foreign skills subject to their requirements. Select a profession in the Vela menu → Skills, then learn its skills through Alt+K. Use the Library to find skills and check requirements. Your own 1★–2★ skills are free, 3★–4★ cost half the foreign price, foreign ones cost SP and adena, and armor defines your combat role: robe, light or heavy.

How do rebirths work?

At level 85 the .rebirth command takes the hero back to level 20. The class and all skills stay, and every rebirth grants one point that you spend on any of forty eternal bonuses. There is no overall or daily cap. After the 100th each rebirth needs kills in the power zones, a raid boss on the tier steps and later a Tower floor; the price in Vela Shards grows. The estimated first climb to 85 is about five hours, depending on how you play.

What do I need to start playing?

A Windows 10 or 11 PC and about 37 GB of free space. Download the launcher and prepare the client in advance. Open beta — November 20, 2026. Launch — November 27, 2026. The account is registered on the website and confirmed by a letter; Telegram can be linked later in the cabinet.

Windows warns about an unknown publisher. Is that OK?

The warning means Windows could not verify the publisher or establish the file’s reputation. It does not establish that the installer is safe. Check that you downloaded the file through a link on this website. If you doubt the source, do not run it; see the support page for contact information.

Is there auto hunting?

Yes, free for everyone: up to 6 attack skills on auto (+1 per 10 rebirths), radius, auto loot and return to the spot, in the Auto hunting icon of the Vela window and its Settings button. Offline hunting comes with premium.

Is there PvP?

Yes. The open world has PvP with karma and fights over hunting spots. From day one: the 1×1 Arena for Marks of Battle. There are sieges of Giran and Gludio, TvT, Deathmatch and Last Hero, the 1×1 tournament and the Guild Battle.

Where can I read more about systems, items and monsters?

In the VELA wiki at wiki.vela-multi.com: articles on every system and a database of items, monsters and skills. Open the wiki →

Hero progression: October 30 changes

Shops and accessories

Premium: 7 days for 349 coins ($3.49), 30 days for 1199 ($11.99). Services, conveniences and growth bundles have new prices. Alt+X sells Hero Circlet, two masks, Cloak of Protection, Pendant Lv. 1 and Dragon Egg; Special Craft makes Heavenly Cloak, Valakas and Pendant levels 2–5.

Details →

Mass enchanting

Up to 50 items per batch, a target +N and individual results. Every failure raises that item’s chance at that level, shown as one line under the chance: “Failures in a row: 3 · chance bonus +6%”. Retail Essence failure rewards are gone. Chance growth does not cover runes or breakable accessories.

Details →

Runes v3

Twelve sets, innate properties, percentage Attack, skill power and critical damage. Attack/cast speed, critical chance and ancient runes are gone. There is no upgrade guarantee. Main percentage bonuses apply at 20% in PvP; runes are disabled in the 1×1 Arena.

Details →

Clans and balance

Clans of up to 15 have privileges, three auctioned halls, Guild Battle and DKP. PvP uses class factors; plain attacks scale after damage calculation. Grade VII armor and the IV→V transition have corrected bonuses.

Details →

Where to farm

A route from level 20 to 150+ rebirths: Z3–Z8 recommendations (no entry check: weaker heroes get killed), top rune spots and timed zones. Halls of Epic remains the main farm at 150+; rebirth-tier zones do not give shards or epic materials.

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Prepared for release

Nineteen new costumes at 490/690 coins and four Vela costumes at 490, with fitting. Upgrade moves to view B with Where to get and no view selector. Collections use a framed native window, one slot per hunting level. These changes await the server and client update.

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